
Up to four active nations can be run simultaneously from a selection of twelve.

Formations can also be tweaked directly in the same way. The game offers a selection of full, accurate and licensed squads with the user experience adapted for a mobile interface using large buttons and drag-and-drop techniques. It is also different from PSP title Football Manager Handheld 2012, which has less content than this mobile version and there are quite some differences. I hope the clarification was in anyway useful to your efforts.Football Manager Handheld 2012 is the mobile version of the annual Football Manager series and it offers a stripped-down experience of the main PC version.

I'm happy to pitch in what information I have and will follow this and contribute the best knowledge I have, though when we start involving hexadecimal, my eyes glaze over. I've ripped the UMD directly to ISO, I'm not operating out of a compressed image (though that may be part of the issue of the reports, I don't know how the emulator treats compressed images) I would have to concur with the assessment that some memory function may be missing. I'm not declaring myself an expert on the title, nor do I have much in the way of understanding its coding, but it does seem to function just fine. I've managed to play 2-3 seasons thus far on commentary only without it seeming to break anything. This problem can be circumvented the same way as the black screen following a save/load.


However, the match is continuing in the background. Commentary doesn't display, and the game stubbornly refuses to refresh the screen back to the standard matchday overview (or whatever screen you were on prior). For all the help it may be, a similar issue arises when the game attempts to load the virtual pitch for highlights.
